Mobile Game Roundup: Puzzle Craft 2, Mucho Taco and More

Puzzle Craft 2

Are you looking for a new mobile game to try on your smartphone or tablet? As usual, there are plenty of new options available this week, including two new football games. The first is Touchdown Hero: New Season, a football-themed endless runner from Cherrypick Games, which challenges gamers to earn as many touchdowns as possible while avoiding the opposing team’s players.

The other football title is Boom Boom Football from Hothead Games. This reflex-testing title sees players completing offensive and defensive plays by tapping on circles as they appear on the screen.

If you prefer Star Wars over football, you have a new option in Kabam’s Star Wars: Uprising. The title is a mobile RPG set between the events of Star Wars: Episode VI Return of the Jedi and Star Wars: The Force Awakens, and challenges players to complete ‘thousands’ of missions as the Empire attempts to retain control of the galaxy while preventing citizens from learning of the Emperor’s defeat.

Finally, Angry Birds creator Rovio released its newest title, a match-three puzzle game called Nibblers. The game asks players to help a fish named Coral (and her underwater friends) collect fruit while defeating evil lizards.

If you’re looking for something different to play, here’s a look at some other games released this week.

Puzzle Craft 2 (Free on iOS) – From developer ATGames and publisher Chillingo, Puzzle Craft 2 is the sequel to the original Puzzle Craft puzzle adventure game, and challenges players to build towns by completing line-drawing puzzle levels to gather resources. In each of the game’s puzzles, players draw lines over matching resources to collect them and eventually create better items. For instance, gathering 10 wheat symbols (even if they take multiple matches to gather) would create a loaf of bread. These crafted resources are used to build new structures for each settlement. Players can also spend resources on specific workers, which can decrease the amount of symbols required to complete some crafting recipes, or on tools which instantly collect some resources during puzzle levels.

Deponia ($ 9.99 on iPad) – From Daedalic Entertainment, this point-and-click adventure game stars Rufus, a tinkerer who wishes to leave the ‘trash planet’ Deponia, and decides to do so by helping a woman named Goal return home. Players will explore more than 40 different locations throughout the comedy adventure experience, which Daedalic Entertainment says offers more than 10 hours of gameplay.

Wonky Ship (Free on iOS) – From Kiz Studios, Wonky Ship is an endless survival game, challenging players to help their space ship avoid a black hole by tapping (or tapping and holding) on the left and right sides of the screen to power the ship’s left and right thrusters. In addition to the black hole, players will need to avoid the asteroids which appear on screen. Players earn points as they survive, and as they increase their high score, will unlock new ships for play. In addition to the single-player mode, Wonky Ship offers multiplayer gameplay, which challenges players to survive longer than their two opponents, with all three ships on the screen at the same time.

Wormarium Arcade (Free on iOS) – From Trompo Games, this level-based puzzle game sees players swiping on the screen to direct endless worms through underground mazes, The goal of each level is to fill the entire maze before the worm’s head can be attacked by the moles also moving through the tunnels. Players will win prizes if they complete each maze within a specific number of attempts, and gamers have power-ups available to help them out. For instance, one may temporarily stun the mole, allowing the worm to get away.

Glee Forever! (Free on iOS, Android) – From KLab Games, this rhythm game based on the popular television show features over 50 Glee songs, and challenges players to tap or tap and hold on prompts as they reach performer symbols on the screen. Players will earn up to three stars on each song, depending on their final score, with these stars rewarding players with prizes like coins or boosts used to make their individual performers stronger. As players clear songs on lower difficulty levels, they’ll unlock harder difficulties, until four versions of each song are available to play. Players are guided through the game by a storyline based on moments from the show.

Pop the Lock

Pop the Lock (Free on iOS) – From Simple Machine, this reaction-testing game asks players to tap on the screen once to trigger the movement of a red line around a padlock. As the line reaches yellow circles, players tap again to change the line’s direction. As players complete levels, each future lock has one more dot to hit before the lock is opened, and making a single mistake (tapping at the wrong time or not tapping at all) will reset the level. Players will earn achievements as they play, and can share their progress with friends via Twitter and Facebook.

Rambo: The Mobile Game ($ 3.99 on iOS, $ 4.72 on Android) – From Creative Distribution and PlayMagic, this arcade shooter allows players to become John Rambo and defeat his enemies using a variety of weapons from the films. Players will travel to the jungles of Vietnam, the deserts of Afghanistan and more, and will clear environments using a survival knife and melee fighting abilities, in addition to guns.

Slow Down

Slow Down (Free on iOS, Android) – From Ketchapp and Wildbeep, Slow Down is an endless survival game, which challenges players to tap and hold on the screen to slow down time and help a bouncing ball avoid obstacles. The ball automatically moves forward along the path, and players must avoid both stationary and moving obstacles to earn points. Players can also collect stars as they play, which can be spent on new balls in the store.

Mucho Taco (Free on iOS) – Developed by 1 Simple Idea and published by Noodlecake Studios, Mucho Taco is a clicker or ‘idle game,’ asking players to quickly swipe on the screen to generate tacos, the game’s currency. As players create tacos, these can be spent on upgrades for the default taco, so each swipe creates more tacos going forward. Players can also spend their currency on taco restaurants, which passively generate tacos even while they aren’t swiping. Taco restaurants will only operate for limited amounts of time, so players must return to the game and collect their stock before the restaurants will continue operating. Players can spend tacos to upgrade these restaurants, increasing their output and operating times.
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A solution to the content marketing measurement puzzle


content marketing measurement

Here is a common question I hear from many of my clients and students:

My boss is looking at the leads we generated on advertising versus social media or content marketing and is questioning why he is putting money into content instead of doubling down on ads. How do I measure the value of what I am doing?

First, let’s not rule out the notion that your boss might be right! Advertising works.

Still, there is a place for social media and content marketing in most businesses so let’s tackle this question in a new and meaningful way.

What I want to propose today is that your success might not be determined by WHAT you measure but also WHEN you measure it. What you measure and how you measure it needs to be dynamic.

The engagement curve

There are many kinds of businesses and many uses for content marketing but my assumption today is that you want to connect with people in a way that eventually leads them to take some action: register, download, sign-up, purchase, etc.

To accomplish this, it takes time, patience and resources. If you are comparing your social media and content marketing efforts to traditional advertising results, it is probably the wrong comparison.

A more likely analogy is the success you might be having at a networking event or trade show. You have to show up a lot before people begin to recognize you, know you, trust you and eventually buy something. Between trade shows you might create little opportunities to connect with these contacts and let them know you’re there and you have a lot of value to provide.

Again, there are a LOT of exceptions and different ways to go with this but in general, I think this is where social media and content really fits in the marketing mix — a tool to build awareness, connections, relationships … and eventually action.

It kind of looks like this:

social media measurement

Isn’t this what marketing is about in one simple chart? Finding those provocations — those interactions — to drive our customers to higher and higher levels of engagement over time?

I think this is where content marketing fits precisely in your strategic mix — providing a drip, drip, drip of communication to lead people up this curve. Content is the catalyst.

As I demonstrated in a recent post, it takes time to get people up this engagement curve and realize true financial benefits from content and social media marketing. In the survey I referenced in this post, nearly every company realized a boost in awareness right away from social media marketing but many companies took five years or more before they started to see a bump in sales.

This suggests that there are different flows to the benefits of content and social media marketing, which might be visualized like this:

social media measurement

You can slice this up any way you like — whatever path and flow seems right for your business — but it seems to me there are three distinct phases to most marketing programs over time:

Awareness — As we get up and going, we are figuring it out, experimenting and failing, aligning with platforms and partners. Most important, the focus is on building a content-creating culture, a business oriented toward publishing and responding. This is a very difficult phase but the good news is, most companies do experience some success even in the first year.

Reliable reach — When you begin, it might feel like you are throwing your content into a vast ocean. Is anybody out there? Are they seeing anything? But after a time of creating meaningful content, connecting with an audience, and maybe even distributing some content through paid and promotional methods, something amazing happens — people begin to talk back, they subscribe, they sign up for something, maybe they even buy your product.

My friend Jay Baer characterized this phase as “reliable reach” and I like that term very much. You are building a true audience, a reliable audience. When people subscribe to your content, they are saying “Please market to me!”

ROI phase — With these building blocks in place, you are poised to begin realizing tangible financial benefits from your efforts. You are seen as a helpful and trusted authority, you are consistent, and your presence is reliable. When does this occur? For some businesses, four, five years or more.

The content marketing measurement problem

If you’re an active and experienced marketer, you probably see these waves rolling before you, although you might not have visualized it this way before.

Here’s the problem almost every organization faces — they want to know the right measure for social media success and in particular, they want to crack the ROI code and they want to do it NOW.

But as you can see, there is NO SINGLE RIGHT MEASURE because the organizational priorities mature and change over time. Your goal is not to find the right social media measure. It to find the right measures that are appropriate to your place in time.

social media measurement

In this illustration, I’ve provided an example of what I mean. If you are in year one of your content marketing program, “ROI” is probably not going to be the most appropriate measure for your business. The research shows it probably isn’t going to happen, so let’s table that idea, OK?

In your first phase, you are building an internal marketing competency, and the most important measures should reflect that you are having a positive impact on the company culture. You need to show that you are “doing it” through metrics such as:

  • Increasing your organic audience
  • Establishing a consistent and reliable publishing schedule
  • Seeing a bump in web traffic as a result of your content
  • Early signs of engagement like Likes and comments
  • Measures that show your brand awareness is building through social media mentions

This is not a complete list, of course. These are a few measures that fit in the box on the illustration! I’m sure you can think of many more that show you are moving in the right direction.

Purists may dismiss metric like number of followers or Likes because it is not ROI, but I think these are meaningful in this phase because it demonstrates cultural change, and that is the most important thing you can accomplish at the outset.

The focus on connection

By the end of the first year of your content marketing journey, you are probably ready to change your metrics. If you’re not beating your phase one goals after 12 months of focused effort, you might need a serious course correction.

As you enter this second phase of marketing maturity, the focus needs to be on a deeper audience connection. We’re not simply building and audience, we need to be igniting our ideas through conversations  and content transmission.

In this next phase, we are moving beyond “broadcasting.” There needs to be some signs that our communication is beginning to flow back to us, too.

After the first year, it is time to overhaul your metrics by focusing on:

  • The number of people subscribing to your channels
  • Lead generation (not just sales but also new business connections, new employees, suppliers)
  • Advocacy — Are your customers sharing your content? When people share content, they are standing up in a virtual way and saying “I believe in this and so should you.” Content sharing is a very powerful indicator of success in this phase.
  • Authority — It is also important to look at WHO is sharing your content. Are you beginning to reach influencers in your industry? Are people paying attention to your content who can open new doors for your business?

How long does this second phase last? This will vary a lot by industry, and specifically by the competition and information density you are up against.

The payoff

A few months ago, I received this email: “I have been reading your blog for three years and I am a fan of your podcast. I have a project for you …”

I think this is a pretty typical pattern in content marketing. It might take years to really see the pay off. Again, this is going to vary wildly by business and industry but by year three you should start to see some financial. When you feel like you have outgrown the phase two metrics, it’s time to move forward once again and change your measurement to reflect:

  • Customer loyalty and retention
  • Conversion rate
  • SEO benefits
  • Marketing cost savings and cost avoidance
  • Sales

These are hard numbers that can actually be used in an ROI calculation, which is what we must all be aiming for eventually.

I hope this perspective helps. The key idea is that this is a new marketing channel works in a different way. It can’t necessarily be measured the same way as advertising but ultimately it must lead to the same financial returns.

If you enjoyed the ideas in this post you would probably be energized by the perspectives in my book The Content Code: Six essential strategies to ignite your content, your marketing, and your business.

Top illustration courtesy Flickr CC and FrankieLeon

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