The Rise and Fall of Flappy Bird [INFOGRAPHIC]

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Flappy Bird: a testament to mankind’s cruelty. The app that destroyed so many lives in just a short amount of time will live in infamy forever, or at least until we all forget about it. It’s supernatural meteoric rise to fame took us all by surprise and it seemed that none of us were ready.

Created by just one man, Flappy Bird topped the app stores in over one hundred countries worldwide and is one of the most downloaded apps in history. The absurd difficulty of the game was perhaps why it was so popular; the addictive nature of it couldn’t be ignored and the more we lost the more frustrated we became. Many speculated that success in the game was just random and driven my computer bots, other’s thought it was just a PR stunt for a bigger game company.

From the nonstop outrage of the millions of players, creator Dong Nguyen announced via Twitter on February 8th 2014 that he would be taking Flappy Bird down. And thus was the end of a modern day plague; perhaps next time we will be better prepared.

Take a look at this infographic for more on the life and times of one of the most talked about apps, Flappy Bird (if you dare).

Flappy Bird
courtesy of StartApp

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Bye-Bye Flappy Birdie

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flappy birdie bird

 

Earlier this week, Flappy Bird creator Dong Nguyen (@dongatory) begged people to stop hounding him over his game, which has drawn the ire of the Internet in large part due to an article by BuzzFeed in late January questioning the game’s popularity.

The Buzzfeed piece, Why On Earth Is This Borderline Crappy, Impossibly Hard Game The Most Popular Download On The App Store?, ends like this:

That may be why the game is ultimately so brilliant: It’s terrible and crappy and soulless, but also wonderful and addictive and funny. It is hideous and pixelated but nostalgic and beautiful. It’s incredibly hard but it also exacts no cost for losing. It is a question and an answer, a problem and a solution, and perhaps the alpha and omega of mobile gaming.

But despite the backhanded compliment, controversy over the game has taken hold of the gaming community and has reached a crescendo over the past few weeks with heightened criticism over its design, audience and visual style. Yesterday Nguyen said, “I cannot take this anymore,” and that he was removing the game from the Android and iTunes stores within 22 hours.

Perhaps Nguyen’s decision exemplifies how an increase in game dev harrassment is eroding the industry. But certainly many will cry out for game developers to develop a thicker skin.

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